Play Games, Save the Planet: Terra Nil

Welcome to the third Play Games, Save the Planet! This is our somewhat-regular where we rave about great games that support good causes, depict the climate fight in interesting ways, or have a fantastic message. This week, thanks to the excellent Twitter account Plant Based Gaming, I found a delightful demo that’s well worth your time. Upcoming green-em-up, Terra Nil.

The game’s steam page describes it as ‘a reverse city builder’. To my initial disappointment, this doesn’t mean it’s a game where you play a city trying to build a person. No, This is all about restoring a tarnished environment and going even further until it’s a tropical paradise. Like transforming an oil spill into a kitten made of hugs, but more scientifically plausible, and less like the kind of example you come up with when you write the Climate Replay blog post at 4am again.

It gets prettier. Stick with it!

As someone who often replaces the word ‘hello’ with ‘I failed to find the bathroom in time’, I’m not one to judge when it comes to making a bad first impression. Good thing too, because Terra Nil starts you off with a barren wasteland that looks more like the start of an early Fallout game. 

Luckily, this doesn’t last long. Lay down a turbine to get some wind power, then place a toxin scrubber and voila:

Marvel as all that dirt becomes less dirty! I mean… more dirty? Wait, that sounds even worse. Let’s go with ‘detoxified’. Trust us when we say that watching all that sickly grey turn into beautiful brown is immensely satisfying. But that’s got nothing on placing your first Irrigator. These magical machines instantly turn all that newly-healed soil into luscious green grass.

So handsome! If anyone can think of a better reason to own eyes than staring at this screenshot then I’m not interested in hearing it.

Essentially Terra Nil is about the joy of turning dismal, boring landscape into greenery so gorgeous I can barely tear my eyes from it to make sure I’m ending this sentence properl

Even just in demo form, Terra Nil is an absorbing, pleasingly calming game that got us thinking more about real world irrigation. I would love it if there was a machine like the game’s irrigator which we could switch on that would solve all our environmental problems for us. Then we could close down Climate Replay and I could get back to writing my Succession fan fiction (Logan Roy marries me! It’s disgusting!). 

But in real life, irrigation is unfortunately a lot more complicated. It’s great that we have options to grow food even when conditions aren’t optimal. But, of course, humanity has a way of taking our new toys and kind of missing the point. We aren’t great at making sure that we are growing foods that are more appropriate for the climate or having variety that would promote a healthier ecosystem. We are just so OBSESSED with corn…And, as a global community, we’ve been eating more and more meat. 

Seriously, what’s with all the hype around corn? It doesn’t look nearly as nice as Terra Nil. For that reason alone, we HATE IT.

What does this have to do with irrigation? Well, we have to grow more food for the animals to eat, so WE can eat them rather than eating the plants directly. If we ate less meat, this wouldn’t be as big of a problem, but overall the scale is getting out of control and we are running out of land and water to keep this trend up with a growing population. This fun report from the Princeton Environmental Institute explains how increasing reliance on irrigation (vital to meet growing demands in food supply as the world’s population increases) will likely involve “a far greater strain on aquifers, an increased expansion of agriculture into natural ecosystems, and an amplification of climate change through the production and operation of irrigation machinery.”

Irrigation has obvious benefits too, and in no way is Terra Nil suggesting that healing an ecosystem is as simple as right-clicking a machine then right-clicking on a piece of soil then running off to the bar to celebrate solving every problem ever. But it is a more interesting game when it starts introducing machinery which isn’t so utopian, and that instead demands you make trade-offs and take risks. Like the Excavator.

It’s that laser-shooting machine. Screenshots don’t do it justice – the game’s animations are sublime.

An Excavator can create a new riverbed, which is definitely something you want. However, it will also poison the land around it. Build wisely and the trade-off is worth it, but it’s certainly a risk you have to factor in. Much as I enjoy Terra Nill’s relaxing vibe, with its lovely piano soundtrack and charming art style, I’m still hoping for more tricky choices like this one in the main game. And not just because the laser animation when you use the excavator looks really, really cool and mentally I’m apparently still about five years old.

In the demo alone, healing these wastelands is an addictive delight, like popping the world’s prettiest pile of bubble wrap. Our favorite feature so far is the water pump that fills the riverbeds, initially as dry and depressing as stale crackers, with beautiful blue waters. You enjoy stale crackers? Don’t expect an apology. Seriously, what is wrong with you?

Once you’ve made the land grassy green enough, you can start building machines and placing stuff that increases the biodiversity. Like adding beehives to trees! Oh no. I legitimately have a crippling phobia of bees. I have ruined several picnics through cowardly screaming due to the presence of just a single bee, and I would do it all again. This is pretty unfortunate, considering how crucial bees are for the environment. Nonetheless, when I eventually faced my fears and got my shaking hand to move the mouse far enough to place a beehive in a tree, Terra Nil rewarded me with these:

Flower power! Bees, all is forgiven. Yes I am aware you didn’t do anything that I need to forgive you for. Let’s just move on.

Honestly, it’s just refreshing to play a game about helping repair an environment rather than blowing one up. And it’s being published by Devolver Digital! Usually I associate Devolver ‘Hotline Miami’ Digital with games so violent that I just broke every bone in my body thinking about them. It’s great to see a publisher like them releasing a green game like this. More of this please! 

Why not try the Terra Nil demo yourself by clicking this very sentence and heading to their Steam page? Sounds like more fun than clicking this sentence which won’t take you anywhere. Or clicking this one, which takes you to a photo of a typically scary bee. I genuinely feel horrible after looking up that bee image, so I’m going to lie down now. Bye!

Help Fund a Community Garden For Just One Dollar!

Food scarcity! Now I’ve got your attention, let’s talk about… oh. Food scarcity. Really? 

Sure we can’t talk about a videogame instead? How about Dream Daddy: A Dad Dating Simulator?

Someday we’ll find some tenuous link between this perfect game and a climate issue. Then this blog will finally become the insufferable DD fansite of our wildest dreams…

Nope, we’re going to tear our eyes away from these delightful dads for a few minutes so we can tell you about an excellent new community garden fundraiser to help fight food scarcity. Maybe that will finally impress Damian…

Let me introduce you to something far less heartbreaking. Meet $eed Money.

$eed money isn’t just a typo I’ve subconsciously made because of all the money I’ve blown on hot dad dates. Of course not. That would be silly. They’re actually a Maine-based nonprofit which provides grants, crowdfunding opportunities and training to food garden projects around the world. 

One of the campaigns they’re currently running is tackling food deserts. A food desert is when a community lacks either affordable or nearby healthy food options, forcing them to travel great lengths, often at unaffordable costs, just to get a balanced diet. 

Now I could try and explain it in our usual hilarious/obnoxious/thirsty way. But why don’t we just watch this excellent video of Alex Haraus explaining it infinitely more clearly? Let’s!

https://www.youtube.com/watch?v=ROyrZXxR6ec

As Alex just explained without a single laboured reference to Dream Daddy (each to their own) a great way to combat food deserts is through Community Gardens. Not only do they become a fantastic source of fresh, healthy food, they’re also good for the environment, encourage community togetherness, help mental and physical health, and would be the perfect place to take a flaming-hot father on a date (hypothetical example).

This is Damien “Goth Dad” Bloodmarch. For boring legal reasons, I’m not allowed to call him the official boyfriend of Climate Replay. So I’m just going to heavily imply it.

Here at Climate Replay, we don’t want to just fill your weekends with doom and gloom. We like solutions! And hot dads! But mainly solutions! On average in the United States, it costs about $1000 to get a community garden going. You might have noticed that that number is $999 more than my headline promised. You might be shrieking “CLICKBAIT!” from your frothing-mouth right now while planning to dox me out of revenge (don’t waste your time – as this article is proving, I’m way too open about what I’m into. Send me dads please).

But the reason we said it cost only a dollar is because – it does! One thing that makes this $eed Money fundraiser interesting is that they’ve capped donations at one dollar. You CAN’T donate more than a dollar, even if you want to. This may seem unnecessarily limiting, but they’re making a great point here. You don’t help people by having more money (extreme wealth inequality, after all, is one of the reasons we’re in this food desert mess in the first place). You help by getting more people involved. Donate your dollar then spread the word! Just like we’re doing! Not that we’re bragging or anything (do you think Damien noticed? Did he?!)

At time of writing they’ve raised $441. If you donate and tell your friends, and they tell some friends, and they tell some other friends, and those friends say “go away, I’m playing Dream Daddy” but then they feel bad for snapping at you, so they donate out of guilt, and then tell their friends, who also pause Dream Daddy and donate… well we could get a garden funded in no time!

To make your donation or spread the word, click this very sentence to be taken to the fundraiser. You can also find more info about community gardens and all sorts of great initiatives that $eed Money are supporting on that site too.

Climate Replay is not affiliated with Dream Daddy: A Dad Dating Simulator or $eed Money. We’re just creepy fans of both. 

Great Green Gaming Coverage From Sites That Aren’t This One! Not That We’re *Bitter* Or Anything…

You know the great thing about the internet? Besides the fact I can download SpiderMan: Miles Morales and spend the whole week playing that instead of writing this on time? Er, I mean, the great thing about the internet is that it’s full of fantastic coverage of games, the climate crisis, green issues, and stories that elegantly combine all three. This week we’ve decided to highlight a few recent articles, Twitter feeds, and eco-friendly-misery-geese that we think are well worth your time. Enjoy! 

1. Horrible Goose Comes in Great Package

Untitled Goose Game was one of the best games about being an awful bird in years, letting you live the dream of being a real jerk chicken. Yes, I’m somewhat aware that geese aren’t chickens, but I can’t think of a better joke so here we are. Last year the game got a physical release. Physical game boxes, with their heavy reliance on plastic, are unsurprisingly dreadful for the environment (here’s an excellent Eurogamer piece about the game industry’s overreliance on plastic). But delightfully, Untitled Goose Game’s physical Lovely Edition PS4 release honked obnoxiously at that depressing trend by coming in 100% environmentally friendly packaging!

We’ve never been so happy to see a sign warning us that horrible geese are nearby.

Loads of game sites covered this story and featured great interviews with iam8bit, the company responsible for this release (you can read Arstechinca’s here). My personal favorite is this one on packaging-gateway.com, simply because I was so delighted to discover that there’s a website dedicated entirely to packaging (they do some good un-goose-related pieces about packaging and the environment too).

In all their interviews, Amanda White and Jon Gibson of iam8bit are terrific at telling the story of how they made an eco-friendly physical release. They’re also super inspiring about how they hope this is just the beginning of a wider trend in the games industry. They tell packaging-gateway.com: “Everyone cares about the health of the planet, but unless a choice to be more environmentally responsible is very clearly laid out, it’s really difficult to find your own path. We think fans have been enthusiastic because we’re being really transparent about our approach and our wanting to make a difference. There isn’t a barrier to entry if you want to sample a healthier path for packaging. It’s a tiny glimpse into the crystal ball of the future so, with the support of fans, we can start to change the overall conversation and convert lots of publishers over to more eco-friendly pursuits.”

Hear hear! Or should that be, honk honk? I’m starting to think I should never be allowed to write about geese again. Go read the whole piece here. Honk!

Horrible goose, welcome to the resistance.

2. Go Grow Plant Based Gaming’s Followers!

Games don’t grow on trees, something I’ve known since I was a child teenager OK fine I learnt this yesterday. But despite not originating from the ground, games can still be heavily plant-based and nature themed. Those games are the focus of this terrific little Twitter account, Plant Based Gaming!

Goodness me, it’s like looking at a version of Climate Replay from an alternative universe. If their writer is a slimmer, prettier version of myself, then I’m not going to take that well.

Plant Based Gaming promotes games that focus on nature, conservation & oh wait you just saw all that in the screenshot directly above this paragraph didn’t you. Well anyway, they’re great! A quick scroll through their feed and I’d already found a ton of great new green games I wanted to try, and a few games I already love getting a shoutout (Alba! YASSSSSSSSS!).

Terra Nil? Looks more like Terra BRILL! I live alone. Rightly so.

This account is an instant follow for me! Or at least it would be, if I was on Twitter. Curse my undying loyalty to MySpace. Anyway, learn from my mistakes and follow @PlantBasedGamin so you can fill your feed with excellent-looking green games.

Do we have time for one more? *checks if Terra Nil has finished downloading* Oh, very well…

3. Man Makes ‘Pandemic’ board game. Decides That Not Depressing Enough?

The New York Times has a good profile on Matt Leacock, the creator of the hit board game Pandemic. Considering what we’ve been through for the last couple of years, you’d think the creator of a game called Pandemic might follow that up with something like Super Just Hang Out With Some Kittens For a While Adventure. But Leacock is made of sterner stuff, and is working on a game called Climate Crisis. Spoiler alert: it’s not about kittens.

Honestly, fun as I’m sure it is, I just think Pandemic would be too depressing to play right now. Then again I offered to play Frostpunk and Airplane Mode back-to-back so ignore me.

Here at Climate Replay, we’re more about the virtual games than the mysterious board-based ones that confuse and frighten us. But Leacock’s ambitions to make a game that is scientifically accurate, doesn’t undermine the realities of the climate crisis, but is also still fun to play, is a fascinating dilemma, one we’re hoping more game developers tackle head-on as enthusiastically as he has. Find out what several climate experts thought of his game when they playtested it.

Have you seen a good story that we should shout about? Tell us about it on the Climate Replay Discord server – then stick around and hang out with us after! HONK.